| No. | Move Name | Effect | Type | Kind | Att. | Acc. |
| TM01 | Focus Punch | A powerful loyalty attack. The user flinches if hit. | |  | 150 | 100 |
| TM02 | Dragon Claw | Slashes the foe with sharp claws. | |  | 80 | 100 |
| TM03 | Water Pulse | Attacks with ultrasonic waves. May confuse the foe | |  | 60 | 100 |
| TM04 | Calm Mind | Raises SP. ATK and SP. DEF by focusing the mind. | |  | -- | -- |
| TM05 | Roar | Makes the foe flee to end the battle. | |  | -- | 100 |
| TM06 | Toxic | Poisons the foe with an intensifying toxin. | |  | -- | 85 |
| TM07 | Hail | Summons a hailstorm that strikes every turn. | |  | -- | -- |
| TM08 | Bulk Up | Bulks up the body to boost both ATTACK and DEFENSE. | |  | -- | -- |
| TM09 | Bullet Seed | Shoots 2 to 5 seeds in a row to strike the foe. | |  | 10 | 100 |
| TM10 | Hidden Power | The effectiveness varies with the user. | |  | ?? | 100 |
| TM11 | Sunny Day | Boosts the power of FIRE- type moves for 5 turns. | |  | -- | -- |
| TM12 | Taunt | Taunts the foe into only using attack moves. | |  | -- | 100 |
| TM13 | Ice Beam | Blasts the foe with an icy beam that may freeze it. | |  | 95 | 100 |
| TM14 | Blizzard | Hits the foe with an icy storm that may freeze it. | |  | 120 | 70 |
| TM15 | Hyper Beam | Powerful, but leaves the user immobile the next turn. | |  | 150 | 90 |
| TM16 | Light Screen | Creates a wall of light that lowers SP. ATK damage. | |  | -- | -- |
| TM17 | Protect | Evades attack, but may fail if used in succession. | |  | -- | -- |
| TM18 | Rain Dance | Boosts the power of WATER- type moves for 5 turns. | |  | -- | -- |
| TM19 | Giga Drain | An attack that steals half the damage inflicted. | |  | 60 | 100 |
| TM20 | Safeguard | A mystical force prevents all status problems. | |  | -- | -- |
| TM21 | Frustration | An attack that is stronger if the TRAINER is disliked. | |  | ?? | 100 |
| TM22 | Solarbeam | Absorbs light in one turn, then attacks next turn. | |  | 120 | 100 |
| TM23 | Iron Tail | Attacks with a rock-hard tail. May lower DEFENSE. | |  | 100 | 75 |
| TM24 | Thunderbolt | A strong electrical attack that may paralyze the foe. | |  | 95 | 100 |
| TM25 | Thunder | A lightning attack that may cause paralysis. | |  | 120 | 70 |
| TM26 | Earthquake | A powerful quake, but has no effect on flying foes. | |  | 100 | 100 |
| TM27 | Return | An attack that increases in power with friendship. | |  | ?? | 100 |
| TM28 | Dig | Digs underground the first turn and strikes next turn. | |  | 80 | 100 |
| TM29 | Psychic | A powerful psychic attack that may lower SP. DEF. | |  | 90 | 100 |
| TM30 | Shadow Ball | Hurls a black blob that may lower the foe's SP. DEF. | |  | 80 | 100 |
| TM31 | Brick Break | Destroys barriers such as REFLECT and causes damage. | |  | 75 | 100 |
| TM32 | Double Team | Creates illusory copies to raise evasiveness. | |  | -- | -- |
| TM33 | Reflect | Creates a wall of light that weakens physical attacks. | |  | -- | -- |
| TM34 | Shock Wave | A fast and unavoidable electric attack. | |  | 60 | -- |
| TM35 | Flamethrower | A powerful fire attack that may inflict a burn. | |  | 95 | 100 |
| TM36 | Sludge Bomb | Sludge is hurled to inflict damage. May also poison. | |  | 90 | 100 |
| TM37 | Sandstorm | Causes a sandstorm that rages for several turns. | |  | -- | -- |
| TM38 | Fire Blast | A fiery blast that scorches all. May cause a burn. | |  | 120 | 85 |
| TM39 | Rock Tomb | Stops the foe from moving with rocks and cuts SPEED. | |  | 50 | 80 |
| TM40 | Aerial Ace | An extremely speedy and unavoidable attack. | |  | 60 | -- |
| TM41 | Torment | Torments the foe and stops successive use of a move. | |  | -- | 100 |
| TM42 | Facade | Boosts ATTACK when burned, paralyzed, or poisoned. | |  | 70 | 100 |
| TM43 | Secret Power | An attack with effects that vary by location. | |  | 70 | 100 |
| TM44 | Rest | The user sleeps for 2 turns, restoring HP and status. | |  | -- | -- |
| TM45 | Attract | Makes the opposite Gender less likely to attack. | |  | -- | 100 |
| TM46 | Thief | While attacking, it may steal the foe's held item. | |  | 40 | 100 |
| TM47 | Steel Wing | Strikes the foe with hard wings spread wide. | |  | 70 | 90 |
| TM48 | Skill Swap | The user swaps special abilities with the target. | |  | -- | -- |
| TM49 | Snatch | Steals the effects of the move the foe uses next. | |  | -- | -- |
| TM50 | Overheat | Allows a full-power attack, but sharply lowers SP. ATK. | |  | 140 | 90 |
| TM51 | Roost | Restores half of max HP | |  | -- | -- |
| TM52 | Focus Blast | May lower foe's SP.DEF one stage | |  | 120 | 70 |
| TM53 | Energy Ball | May lower foe's SP.DEF one stage | |  | 80 | 100 |
| TM54 | False Swipe | An attack that leaves the foe with at least 1 HP. | |  | 40 | 100 |
| TM55 | Brine | Power doubles if foe's HP is less than half | |  | 65 | 100 |
| TM56 | Fling | Hurls out held item, power depends on held item | |  | ?? | 100 |
| TM57 | Charge Beam | High chance of raising user's SP.ATT one stage | |  | 50 | 90 |
| TM58 | Endure | Endures any attack for 1 turn, leaving at least 1HP. | |  | -- | -- |
| TM59 | Dragon Pulse | No Added Effect | |  | 90 | 100 |
| TM60 | Drain Punch | User recovers half the damage inflicted | |  | 60 | 100 |
| TM61 | Will-o-wisp | Inflicts a burn on the foe with intense fire. | |  | -- | 75 |
| TM62 | Silver Wind | A powdery attack that may raise abilities. | |  | 60 | 100 |
| TM63 | Embargo | Foe is unable to use held items | |  | -- | 100 |
| TM64 | Explosion | Inflicts severe damage but makes the user faint. | |  | 250 | 100 |
| TM65 | Shadow Claw | High critical hit ratio | |  | 70 | 100 |
| TM66 | Payback | Power doubles if user receives damage first | |  | 50 | 100 |
| TM67 | Recycle | Recycles a used item for one more use. | |  | -- | -- |
| TM68 | Giga Impact | User cannot attack next turn | |  | 150 | 90 |
| TM69 | Rock Polish | Raises users SPEED two stages | |  | -- | -- |
| TM70 | Flash | Looses a powerful blast of light that cuts accuracy. | |  | -- | 100 |
| TM71 | Stone Edge | High critical hit ratio | |  | 100 | 80 |
| TM72 | Avalanche | Power doubles if user receives damage first | |  | 60 | 100 |
| TM73 | Thunder Wave | A weak jolt of electricity that paralyzes the foe. | |  | -- | 100 |
| TM74 | Gyro Ball | Power depends on foe's SPEED | |  | ?? | 100 |
| TM75 | Swords Dance | A fighting dance that sharply raises ATTACK. | |  | -- | -- |
| TM76 | Stealth Rock | Causes damage when foe switches Pokémon | |  | -- | -- |
| TM77 | Psych Up | Copies the foe's effect(s) and gives to the user. | |  | -- | -- |
| TM78 | Captivate | Lowers opposite Gender foe's SP.ATT two stages | |  | -- | 100 |
| TM79 | Dark Pulse | May cause foe to flinch | |  | 80 | 100 |
| TM80 | Rock Slide | Large boulders are hurled. May cause flinching. | |  | 75 | 90 |
| TM81 | X-Scissor | No Added Effect | |  | 80 | 100 |
| TM82 | Sleep Talk | Uses an own move randomly while asleep. | |  | -- | -- |
| TM83 | Natural Gift | Power and type of move depends on the held berry | |  | ?? | 100 |
| TM84 | Poison Jab | May poison foe | |  | 80 | 100 |
| TM85 | Dream Eater | Takes one half the damage inflicted on a sleeping foe. | |  | 100 | 100 |
| TM86 | Grass Knot | Power increases if foe is heavy | |  | ?? | 100 |
| TM87 | Swagger | Confuses the foe, but also sharply raises ATTACK. | |  | -- | 90 |
| TM88 | Pluck | Power doubles if foe is holding a berry | |  | 60 | 100 |
| TM89 | U-Turn | User switches out automatically after attack | |  | 70 | 100 |
| TM90 | Substitute | Creates a decoy using 1/4 of the user's maximum HP. | |  | -- | -- |
| TM91 | Flash Cannon | May lower foe's SP.ATT one stage | |  | 80 | 100 |
| TM92 | Trick Room | Slower Pokémon attacks first in 5 turns | |  | -- | -- |
| HM01 | Cut | Cuts the foe with sharp scythes, claws, etc. | |  | 50 | 95 |
| HM02 | Fly | Flies up on the first turn, then strikes the next turn. | |  | 90 | 95 |
| HM03 | Surf | Creates a huge wave, then crashes it down on the foe. | |  | 95 | 100 |
| HM04 | Strength | Builds enormous power, then slams the foe. | |  | 80 | 100 |
| HM05 | De Fog | Lowers foe's evasiveness | |  | -- | -- |
| HM06 | Rock Smash | A rock-crushing attack that may lower DEFENSE. | |  | 40 | 100 |
| HM07 | Waterfall | Charges the foe with speed to climb waterfalls. | |  | 80 | 100 |
| HM08 | Rock Climb | May induce confusion | |  | 90 | 85 |